The Last Starship

The Last Starship is the latest video game from acclaimed Indie developer and creator of Prison Architect, Introversion Software. Start with an empty starship hull and fit her out with propulsion, life-support, weapons and FTL drive, before blasting off into the galaxy to test your design against a range of procedurally generated missions. Build a massive asteroid mining operation; rescue civilians from a transport with a critical engine failure, or build an armada and pick a fight with the pirates who plague the galaxy!

The Last Starship is now available to buy on Steam, Humble Store and GOG. As an early access title, Regular updates will be released containing content drops, bug fixes and updates based on your feedback. We need your help to make our vision a reality and Introversion pledges never to charge you for any future update.

Scanner Sombre
PC, Mac

Regaining consciousness you smell the damp. Opening your eyes you see the stone walls of the chamber flickering by the light of the fire; you stumble to your feet and kick a helmet clattering across the floor. Slowly the ache in your head begins to subside and you notice the beginnings of a passage. After a few steps the darkness consumes you. Returning to the safely of the fire you see a LIDAR scanner on the floor - a trigger press results in a faint glow coming from inside the helmet. You put the helmet on, adjust the beam-width and proceed into the abyss….

Prison Architect
Build and Manage A Maximum Security Prison

PC, Mac, Linux, PS4, XBOX ONE and XBOX 360

Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job­ lot of maximum security prisoners that are trundling to your future prison on their yellow bus.

Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-­em-­up.

Please note that Prison Architect has been acquired by Paradox Interactive.

Trust is a Weakness

PC, Mac, Linux, tablets

You play an Uplink Agent who makes a living by performing jobs for major corporations. Your tasks involve hacking into rival computer systems, stealing research data, sabotaging other companies, laundering money, erasing evidence, or framing innocent people.

A Digital Dreamscape

PC, Mac, Linux, XBOX360

Combining fast-paced action with strategic battle planning, Darwinia features a novel and intuitive control mechanism, a graphical style ripped from 80's retro classics like Tron and Defender, and a story concerning a tribe of nomadic sprites trapped in a modern 3D world.

Everybody Dies

PC, Mac, Linux

Inspired by the 1983 cult classic film, Wargames, DEFCON superbly evokes the tension, paranoia and suspicion of the Cold War era, playing on the fascinating aspects of psychological gameplay that occur during strategic nuclear warfare. You play a General hidden deep within an underground bunker.

Suvival of the Flattest

PC, Mac, Linux, XBOX 360

The ultimate retro-arcade multiplayer experience! Choose from a selection of six hilariously fun, action-packed game modes, set in one of the most beautiful game environs you will ever set eyes on.

About Introversion Software

Introversion Software is one of the UK's most-respected and successful independent game developers and publishers. Founded in 2001 by three university students, we have gone on to create six critically acclaimed video games including cult classics Prison Architect, Uplink, DEFCON, Darwinia, Multiwinia and Scanner Sombre.

Introversion have previously been voted one of the top 50 Best Games Companies in the world and our most successful release, Prison Architect, has enjoyed stunning critical and commercial success winning a BAFTA for best persistent game and selling over 2 Million units on PC. Prison Architect was successfully acquired by Paradox Interactive in January 2019 freeing up the team to start working on exciting new projects.


Chris Delay

The creative force behind Introversion, Chris is the lead designer and developer of all our games and also runs the websites.

Mark Morris

Mark has oversight of all of Introversion's activities and acts as arbiter between the Creative and Sales-driven ideologies of Chris and Tom.

John Knottenbelt

Also known as "Johnny Programmer", John manages technical aspects of game development, business intelligence, public-facing and internal infrastructure.

Thomas Arundel

Tom is in charge of business development (new markets and platforms for our products), sales and licensing, and also handles the finances.

The Team:

Sam Morris

Customer Support

Alex Chapman


Alex Tutty


John Cook

Business Development

Alistair Lindsay



Please contact for any related enquiries.